Exported app fails to launch if OBJ file loaded

Steps causing the bug to occur

  1. See attached “minimum” composition.
  2. Runs fine. When exporting as an app it fails, error message and log attached.
  3. Remove the obj load and exported app runs fine.

Have you found a workaround?

No … and I’m desperate. :-)

Other notes

  • Vuo version: 2.4.0
  • macOS version: macOS 12
  • CPU: x86_64
  • How severely does this bug affect you? It prevents me from completing a specific task with Vuo.

I suspect it where the mtl and texture file are being searched for? Poor error though.
The mtl and jpg texture are in the package contents.

minimum.zip (7.74 MB)

Screen Shot 2021-12-10 at 1.21.02 pm.png

logmessage.txt (48.5 KB)

A small correction, I said “The mtl and jpg texture are in the package contents.” , not so, the texture wasn’t included.
But manually adding it doesn’t solve the problem.  

In reference to the log report,
/Users/paulbourke/Desktop/minimum/Test.app/Contents/Frameworks/VuoRunner.framework/Versions/2/Modules/liboai.dylib
does exist.

Further to looking for a work around … I exported a USDC and GLB from Blender, both work in the Vuo live environment, both fail when built as an app. With the same weird error message as for OBJ.  

@pbourke,

We believe this is the same underlying issue as “Fetch Scene” node causes exported Mac Apps to crash on start up. You might try the work-around listed there. We are planning to include a fix in our next release.