Fetch Scene && Transform

If I’d like to fetch a 3d scene (say, from an .obj), and then apply a transform to it, is this the best way?

Something about the name Combine 3D Objects makes me worry that it’d be inefficient for a single object, but it seems to work fine.

Yes, that’s the best way. Combine 3D Objects does create a wrapper around the object(s) you pass into it, but it’s a very lightweight wrapper, which shouldn’t have a noticeable impact on performance.

[Edit:] Vuo now has a Transform 3D Object, which transforms without adding a wrapper.  

Cool! Thanks!