Happy to share this finally, it took quite a lot of time to get it all ‘correct’.
Uses Parabox mesh nodes and stv.generate circle.
Fiddly process connecting the multiple parabox nodes as they slow down the editor very ungracefully on my machine.
I have not yet found a way to create Normals other than using the Facetize node, I’d be very happy if someone can show me a method for that.
Relies on Parabox mesh nodes which have not been updated to work in 2.0.
Leap Motion Cylinder Quaternions UV Faceted.zip (422 KB)
Great, thanks for sharing Joe !
Just tested this on a 2015 MBP with the Intel Iris Pro, 1536 MB GPU, running MacOS 10.14.5, it seems like that GPU has the same issues as the Intel HD 4000 with (Divide, Facet, Quantize, Trim).
This composition crashed a few times at first and then showed no output, I removed facetize and it worked as expected.
@Scratchpole, thanks for reporting. Added to the list of known graphics bugs.