Happy to share this finally, it took quite a lot of time to get it all ‘correct’.
Uses Parabox mesh nodes and stv.generate circle.
Fiddly process connecting the multiple parabox nodes as they slow down the editor very ungracefully on my machine.
I have not yet found a way to create Normals other than using the Facetize node, I’d be very happy if someone can show me a method for that.
Instructions
Relies on Parabox mesh nodes which have not been updated to work in 2.0.
Leap Motion Cylinder Quaternions UV Faceted.zip (422 KB)