missing vertex shader in New Shader editing mode

Steps causing the bug to occur

  1. create new shader
  2. attempt to view vertex shader

Have you found a workaround?


Other notes

  • Vuo version: 2.3.2
  • macOS version: macOS
  • How severely does this bug affect you? It prevents me from completing a specific task with Vuo.

Fragment shaders share variables with the vertex shader, and are part of the same program. A vertex shader needs to be viewable, if not able to be edited and created, for functional GLSL coding. There are also code efficiency issues that result from not being able to manipulate UV coords in the vertex shader in some cases.

If the community would like this functionality, we’d be happy to convert this to a feature request.