mxfx_SphereDisplace_04

mxfx_SphereDisplace_04 takes incoming image and Extrudes a Sphere using the image’s Luminance values.

Vuo FX plugin for use in VDMX and Coge. Includes Published ports to map control data from host App. Ports include:

Distance (Controls Distance of Extrusion)

posX (X Position of Sphere)

posY (Y Position of Sphere)

posZ (Z Position of Sphere)

rotX (X Rotation of Sphere)

rotY (Y Rotation of Sphere)

rotZ (Z Rotation of Sphere)

scaleX (X Scale of Sphere)

scaleY (Y Scale of Sphere)

scaleZ (Z Scale of Sphere)

Rows (Latitude Number of Vertices of Sphere - More Vertices = more CPU overhead)

Columns (Longitude Number of Vertices of Sphere - More Vertices = more CPU overhead)

mxfx Plugins do not require you to purchase a Vuo license. However, you are required to install the trial version in order for the plugin to run. To download the trial version of Vuo, go here:

https://vuo.org/download

To install for VDMX place the .vuo file in:

~users/username/Library/ApplicationSupport/VDMX/vuoFX

Please feel free to drop me messages if you run into problems installing the FX or have any other questions in regards to features of this Plugin.

ISF image by isak burstrom:

mxfx_SphereDisplace_04.vuo (5.91 KB)

3 Likes

This is great. I am trying to alter it a bit to do the same to a custom 3D object but am having a bit of trouble. I’m still unfamiliar with Vuo vs Quartz Composer. Any thoughts on that setup?

thank you. It should be as simple as replacing the Make Sphere node with a Fetch Scene node.

Great thanks, I got it to work finally with this advice- I was originally also trying to apply an image as a shader to the object, which I think without the proper lighting or other particulars, rendered the object sort of invisible / unlit / unshaded.

Unlit image shader is what is used in this case. I didn’t want the plugin to alter the incoming image in any way.