@glennmarshall, confirmed. I took @alexmitchellmus’s composition from above, simplified it for testing (notably, removed mouse input), and changed the Color Depth inputs on the Shadertoy nodes to 16bpc. The composition successfully outputs ripples, as opposed to the white blobs before the 16bpc option was added in Vuo 1.2.2. I changed a couple of constants that @alexmitchellmus had modified back to the values in the original Shadertoy code. Now the Vuo composition output appears to match the Shadertoy demo. Composition attached.
I got that working in the trial version of Vuo. Brilliant!
I’m currently trying to import another multi pass shader from Shadertoy - but I’m having a little problem with it - I’ve posted a question here… https://community.vuo.org/t/-/5637
If I can solve that, then I’ll definitely be buying Vuo for my project.
Hope you can help,