Cube rendering into Scene to Image causes slowdown, not occurring with Sphere

Steps causing the bug to occur

  1. run supplied compositions
  2. cube rendering runs at half the frame rate as does sphere (sphere runs at 60, cube 30)

Have you found a workaround?

Don’t use make cube, and use a Cube 3D model.

Other notes

  • Vuo version: 1.2.3
  • macOS version: OS X 10.9
  • How severely does this bug affect you? It prevents me from completing a specific task with Vuo.

GPU tested: NVIDIA GeForce GTX 670 2048 MB

This causes a huge issue when scaling the object number up. I can’t really get past 100 iterations. But sphere or 3D objects go up to crazy huge numbers (2000+)

Maybe this is due to the fact that vuo.scene.make.cube.1 is currently vuo.scene.make.cube with the same texture fed into each face? If so a possible solution would be to use a standalone cube generator?

Bug_Cube_Rendering_ISSUE.vuo (5.32 KB)

Bug_Cube_Rendering_with_Sphere_working.vuo (5.33 KB)

The Make Cube node outputs a group containing 6 subobjects (the cube faces), for a total of 7 objects. Whereas the Make Sphere node outputs just the 1 object.

The Make Cube with Materials node needs subobjects since each face could have a different shader, but the Make Cube node really just needs one object (as in your workaround). Scheduled for work.

Fixed in Vuo 1.2.4.