Hope I’m not missing something obvious, but how do I get the position of the draggable camera?
Since the output of
Make Draggable Camera is a Scene Object, you can pass it to
Get 3D Object Values to extract the transform, and from that extract the translation (position).
The attached example demonstrates that, with the main area showing the view from the draggable camera, and the overlay showing an outsider’s view where you can see the draggable camera (represented by a sphere).
draggable_camera_transform.vuo (7.33 KB)
Why doesn’t the Center of the Get 3D Object Bounds work?
No particular reason; we just didn’t think to make it work for scene objects that don’t have a mesh (cameras and lights). We may rectify that in the future.