Use the mouse to draw, then rotate the scene with the camera.
Uses @khenkel’s Parabox node set.
DrawInSpace.vuo (26.8 KB)
Use the mouse to draw, then rotate the scene with the camera.
Uses @khenkel’s Parabox node set.
DrawInSpace.vuo (26.8 KB)
Thanks, @Bodysoulspirit!
Now for part 2, still not sure how to go about this – I want to continuously rotate the drawing away from the viewer plane when not drawing, then sync the mouse to the viewer/drawing while drawing (2D).
Backstory: here’s the thread discussing the QC comp this is modeled on (with some really great javascript @cwright put together for the QC comp). It was a very effective piece of work for live interactive video performance. I used to set it up with a hacked ps3 eye game camera (now $7.86 at Walmart!) tracking a battery powered infrared light in a ping pong ball. (The cv tracking was actually done in a Max/MSP/Jitter patch, but that’s another story). Not sure what technology I’d try now to do this.
Here’s the latest version – mission accomplished, this comp draws on screen while the scene continuously rotates (with control of the camera independently). Also includes a bit of “Z randomization” for visual interest.
DrawInRotatingSpace.vuo (25.4 KB)