A Node that would export a mesh created in Vuo.
.obj .dae etc…
A Node that would export a mesh created in Vuo.
.obj .dae etc…
This is a great FR!
However I can’t see Vuo getting 3D modelling features soon, and I don’t know if that is on the radar. Considering that tools such as blender- Etc are so detailed at mesh generation and sculpting.
Maybe there needs to be a FR for more procedural mesh tools- for example a Nurbs style tool that shrinks or grows a 3D mesh dependent on where it is positioned in 3D space?
Looking to export a mesh that has been created in Vuo for use in other 3d packages.
Opened for voting as a Pro feature request. Thanks for suggesting, @krezrock.
Being able to export a mesh could be useful with Vuo’s parametric point + line mesh generation and 3D object filters.
I think this feature would be particularly cool, I often deform models I’ve found online to create interesting landscapes using the explode, noise, displace nodes. It would be great to export these as objs, not only would I be able to reimport it and reprocess it but I was wondering if I could take some of these into unreal engine.
i want gltf output node:)
Who's working on open-source glTF 2.0 projects? · Issue #867 · KhronosGroup/glTF · GitHub
+1! Adding to this the ability to export an FBX for import into eg. Unity
GLTF support would be a great feature. Satoshi way ahead here.