I think that once Vuo gets an integrated lat-log camera view that there would be versions of existing effects specifically for lat-long mapping.
To be clear, that wouldn’t happen automatically as a result of Render scenes to equirectangular panoramas and cube maps. Each node that generates an image and filters an image (other than non-spatial effects such as color) would have to have an additional mode implemented in which it would input/output lat-long images. This would mean implementing a different version of the GLSL code for these nodes.
That sounds like enough to be a feature request of its own.
I am also interested in textures such as: wood, rock, Perlin, veroni, clouds
Perlin you can already do with Make Noise Image
, though the “levels”, “octaves”, and “lacunarity” ports from the corresponding Kineme node aren’t yet implemented.
Adding that and the other textures you mentioned would be a fairly self-contained feature request, and significantly less development time than the lat-long effects.
I’ll leave it to you to split off one or the other of the above as a separate feature request.
Possibly the node could function like make paranetric mesh in that you could enter various maths to generate textures?
Which node?