Full screen makes this composition go slow as honey. how can to fix it?
3D BOX NOISE RED.vuo (10.9 KB)
Just modified the version joined with a rotation based on time since I don’t use UDP.
For me at 3000 pixels it’s smooth in fullscreen.
I removed the event cable from time to the first color cube since it didn’t change over time and transformed the cube after it was created instead of the main node.
You can also set a fixed image output size instead of connecting them to the published ports to lower the resolution.
Maybe this helps you.
Cheers
3D BOX NOISE RED 1.1.vuo (8.4 KB)
1 Like
Thanks, @Bodysoulspirit. A couple of additional things you could try, @balam:
- On the
Render Scene to Image
node, you could reduce Color Depth to 8bpc, and reduce Multisampling to 2x or Off. - If the OSC messages are coming in frequently (many per second), you could add a
Hold Value
node to prevent the events fromReceive OSC Messages
from executing the 3D transform more than necessary (as described in the manual section Merge data/events from multiple triggers).
1 Like