Is there a way to have one basic object, and then make copies of that single object in a grid formation, and also in a grid form that goes along in the Z axis as well?
Do you remember the qc developer composition that was a mass of repeated cubes, in a big cube formation? It also had noise running through it, so that each iteration would be a different size.
I’m trying to figure out how to do something like that…or even to have arbitrary instances be different shapes, kind of toggling from one shape to another.
If not, what built in nodes come to mind that might be the best to modify to do that? No rush or anything, just trying to get a handle on the best way to approach some things.
How would you think is the best way to approach something that looks like this, in Vuo? Building Loop on Vimeo