Haha yeah I guess Composition Importer
, don’t remember the name, haven’t used QC for years, but remember one could do that.
FFGL sounds cool too !
Would also remove the compiling time I guess ? Allowing faster switching between effects.
Although, I just exported an FFGL to see its size, I get about 22mo for an Image Generator FFGL.
And a the Vuo file 22ko.
By how much would it increase the size of the exported app / plugin ?
How many bundled FFGL effects of about 22mo would it take to exceed the version with the compiler included ?
I guess both solutions could be great could they not ?
Depending on the case.
If used in Vuo, Fetching Vuo composition directly would result in light files, but with compiling times, so I guess one would need to use something like “Is Image Populated” before switching to a new effect. I also guess it would require less research and work for the team, since it would be pretty the same as loading a sub-composition ?
If bundled with an app, FFGL or direct Fetch composition, depending on the amount of effects bundled ?
Both sound cool for Vuo.
Why not both possibilities ?
I guess it would still require different nodes for each protocol type, so that would be like 6 nodes in total ? (3x Fetch Image Protocols + 3x fetch FFGL).
The difference between the “ability to pass nodes to other nodes” feature and the “composition importer” feature is that, in the former, all of the nodes being passed in would be part of the composition (i.e., they would appear somewhere on the canvas).
Ok, but then I don’t really understand the difference between that, and pasting saved compositions as sub-compositions ;) Sorry I’m having a hard time understanding that request it seems ;)