Just noting my request for node fill colouring using per point colouring like the Kineme GL Triangle and GL Triangle Family patches. More details on this FR (Add nodes to create triangles and quads with per-vertex colors can the two be merged please, @jstrecker? Then i can throw some votes at this FR.
If there is some different way to get the colours that better suits the existing Vuo code in that’s ok by me.
In Vuo 2.0.0, we partially fulfilled this feature request by adding a Make Triangle Object node.
This feature request remains open for voting, since we have not yet added support for triangle strips, smoothed normals, or some of the methods for assigning texture coordinates (cubic, cylindrical).