Built as an exercise in building lists and using feedback. My question is how does one hold a list and feed that held list into a given particle? I’d like for the characters to hold after running through the list, randomly.
My question is how does one hold a list and feed that held list into a given particle? I’d like for the characters to hold after running through the list, randomly.
Interesting question. Since the stv Gen Particle Emitter S node just outputs a list of points, it would be hard to track a specific particle over time. And to assign each particle a different character at a given moment, they’d have to be separate objects/layers instead of a point mesh.
Attached is a different approach that might get you a little closer. It doesn’t use a particle system, just a layer, so you’d have to add more layers to get more of a particle look like in your original composition. You might be able to finagle something to make it hold the last character after something happens (reaches a certain Y value or number of characters, which could be randomly chosen).