Memory issue, wondering if it’s related to the other bug report I submitted re bss Get 3D Object Vertices. Anyway, in this comp system memory usage climbs rapidly when I connect Fire Periodically
(@.25 secs) to scene nodes (like “distance” on Displace 3D Object with Image
). Though I think the comp performs ok with fire periodically connected to the cameras at the end of the chain. (I originally had Fire on Display Refresh
connected, bad news). I noticed it because the comp completely chokes with faster firing events ahead of some 3D nodes. Bug?
This is a text animation that I was hoping to build upon, I’d appreciate any advice on getting the comp to perform better.
text-cheap-extrusion.vuo (18.8 KB)