A simple use of the “Get 3D Object Values” node. Import’s a simple pyramid multi object .obj. Builds each individual piece and uses a transform node to rotate each piece.
Feel free to add to or remix this composition. I created this to get a dialogue running on these new scene nodes that allow you to access child objects of a 3d model.
If I’m right you can lower the amount of nodes by combining some stuff.
I’ve also put the shader at the top of the chain which lowers the computer load on my limited MacBook Pro.
Joining the modified comp.