Physics Simulation: Collisions (rigid-body)

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Wondering about Box2D-like features here…

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@jersmi, this feature request is pretty open-ended right now. What we originally had in mind was to encompass rigid-body collision simulation for 3D Objects (probably integrating either the ODE or Bullet physics simulation libraries). Box2D does 2D collision simulation (among other things).

What do you (and others who’ve voted) envision for this feature request? Are you thinking it would cover both 3D and 2D? Beyond collisions, what Box2D-like features would be most useful (to branch off into separate feature requests)?

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