Process 3D object vertex data through GLSL vertex program

New to Vuo , so it might sounds stupid . Is there a way to process a 3D object vertex data through a GLSL vertex program ?

Thanks ,

Pascal Lesport .

For built-in nodes that use a vertex shader, search the Node Library for “object filter”. (See the links to example compositions in the nodes’ descriptions.)

If developing your own nodes with the Vuo SDK, you can make the node apply a vertex shader. See node/vuo.scene/vuo.scene.pinch.c for an example.

Another option is coming in the future: Ability to edit GLSL shader code in Vuo Editor.