I’m looking to rotate the Targeted Perspective Camera around the Target. But there’s only an option to change the Position of the Target. Is there an alternative method using a normal perspective camera and adding a point constraint?
I remember Steve answering this question somewhere but the site search got too many results to find that post.
If I understand you correctly you want the camera to rotate around the object and always look at the object ?
Then I think one method is to use “Calculate Sine” and cosine.
Thank you for the explanation. I had a feeling this had been discussed before. I can see how this would also work if you attached the same chain to the target.