Rotations get muddled through combining transformations

Steps causing the bug to occur

Open attached composition and run it. Observe the three rotating cubes:

The orange cube has a random rotation which is applied via a Combine Transforms node.

To its left, the purple cube receives the same rotation as a quaternion via a Make Quaternion Transform node.

And to the right, the blue cube also receives the same rotation, this time converted back to Euler angles, via a Make 3D Transform node.

Have you found a workaround?


Other notes

  • Vuo version: 1.2.5
  • macOS version: OS X 10.11
  • How severely does this bug affect you? It prevents me from completing a specific task with Vuo.

All three cubes should, I believe, be moving in unison. Although the orange cube rotates correctly using the Combine Transforms node, the rotation gets muddled somehow when it’s extracted from the combined transform and passed onto other nodes.

Quaterion headache.vuo (7.18 KB)

Thanks for reporting this problem, @Pianomatic. We’ll investigate.

Fixed in 1.2.6.