Lets say I build a bunch of 3d objects and scatter them around the world space.
I was wondering if it’s possible to turn them on when the cameras close to them and turn them off when the cameras far away.
Ideally I’d like to build a digital landscape that you can move around with the arrow keys, and with all the objects animations going off at the same time it makes my scene really heavy. So I had a thought that I might be able to optimise this by hiding things when I’m further away from them and turning them on when I’m closer to them.
Does this sound feasible? Would I then be able to make complex arrangements that people can move around without it slowing down so much?
Any advice, help welcome.
Thanks