Is there any way to add parameters as input ports to the shader node?
Having fun writing shaders for realtime image mappings but having to hardwire constant parameters is “messy”.
Yes I know about the method concatenating shader code and external text together outside the shader node, not so elegant either. :-)
Feature request being implemented — Ability to edit GLSL shader code in Vuo Editor.
Currently, you can use the Parabox GLSL nodes or write a custom node class containing the shader.