Total immersion - projection?

Imagine you have a box room, and all the walls, the floor and the ceiling are edge to edge screens.

If we then created a 3D scene in vuo and wanted to project it onto those screens so it wraps around you seamlessly how do you think one would go about that?

Would it take a custom camera? Or is it possible to output a manipulated image of sorts? Bit of a mind bender. Thoughts welcomed ;)

I’m pretty sure that, post-Vuo, you would need some sort of video mapping solution. Or could the mapping be done in Vuo? Hum…

Thanks @Kewl, it’s really the inside Vuo stuff that I’m thinking about, how one would capture a 3d scene to wrap a cube without weird distortions and misalignments.
Would you build a kind of 6 camera setup? and how would that stitch together? What if the room wasn’t perfectly cubed? Could we maybe stitch two 180degree fisheye cameras together and somehow use that to build the texture map?

Not sure but possibly something to do with this thread…

For a cube, I guess I would unfold it inside Vuo. But again, I believe the stitching, the alignment, the optical distortion correction, etc, would be the job for the video mapping solution.

You could render the same scene using 6 normal perspective cameras, 90º FOV. Make Quad Layer might be useful for corner point adjustments.

And here we go, a 6 cam setup, thanks crew.

6cam02.vuo (20.4 KB)