Working with .fbx animation data retrieved from ARKits Motion Capture Skeleton

Hi there !

I took a closer look at the .fbx data export of “MobileCap” - an IOS App to record and export ARKit Skeleton Tracking Data; my Vuo 3d knowledge so far is quite limited - as is my knowledge of the .fbx file format… never got to anything useful beyond examples provided… well-

as far as I can see in the file attached, data is loaded and framed as “id 0” for all objects retrieved.

my questions: be it so, is there a way to retrieve all frames - something like ID"0" to ID"n" ? - and make this data flow into an appropriate 3d view ?

Curious …

Best - Benedikt

MocapData.vuo (68.2 KB) (1.12 MB)


We have an open Feature Request to load and play animated meshes, including .fbx.