Has the behaviour of the 3d nodes changed in vuo2? For example ‘Spike 3d object’ in vuo1 reads the texture correctly and when the effect is applied it spikes the object with the texture applied.
But in vuo2 the same composition doesn’t ‘recognize’ the texture the same way and even with the value 0 in ‘Spike effect’ it doesnt load it. When I take the effect out, it’s fine. Is this the way it’s meant to work? Or has something been changed?
First 2 photos are from vuo1 composition and second 2 from the same composition but ran in vuo2.
Other notes
Vuo version: 2.0.2
How severely does this bug affect you? It prevents me from completing a specific task with Vuo.
Ran some tests comparing 3D filters in Vuo 128 & 202.
On my iMac mid 2011 with AMD Radeon HD 6750M, here is what I get :
Displace 3D Object with image
Vuo 1 : Fine
Vuo 2 : Lightning flickers, choppy animation
Spike 3D Object
Vuo 1 : Ok
Vuo 2 : Shaded with unlit images it looses the texture & triangles glitch, same for lit color shaders
Quantize 3D Object
Vuo 1 : Rotates a 3D Plane by 90° on the X axis, or for a sphere, the object appears bigger than it is.
Vuo 2 : Ok, so fixed in Vuo 2
Vuo 1 & 2 the same
Add Noise to 3D Object
Explode 3D Object
Pinch 3D Object
Twirl 3D Object
Skew 3D Object
Facet 3D Object
Bend 3D Object
Divide 3D Object
So the textures load fine it seems, it’s that with “Spike 3D Object” they disappear & glitch.
Joined are the sample test compostions, with draggable cameras to allow to move around the scene.
We’ve turned your disucssion into a bug report and accepted it. In Vuo 2.0.3, Spike 3D Object appears to lose the texture coordinates. We’ll look at this in conjunction with changes as Vuo’s graphics go from OpenGL to Metal. As noted, Spike 3D Object works correctly in 1.2.8.
Ok, thanks. As you mention Vuo going from OpenGL to Metal, is there any aprox. timeline on this?
I still cannot run Vuo on my laptop due to this submitted bug two years ago: https://community.vuo.org/t/-/6120
( I have to create stuff on my desktop and than pre-record the compositions for my vj session turning them into QT, so Im loosing all the real time interactivity)
So I’m still waiting for the solution for this. I have been told that would be probably solved by moving to Metal. Would that be any update soon?
We reproduced some slight flickering for Displace 3D Object with Image, but not the choppiness. Maybe the difference was due the system we tested it on. Again, we’ll revisit in conjunction with our move to Metal.
In Vuo 2.0, we changed 3D object filters so they run on the CPU. We think this may fix the glitches you were experiencing — please test and let us know. (We overlooked leaving a comment on https://community.vuo.org/t/-/6120 after that work.)
Hallo,
I always test it after each update and on all of them it’s still the same. I seems like it’s getting worse. With vuo 2.0.3 installed vdmx goes crazy as soon as I open it. Before it allowed me at least to play simple compositions and it only gave glitches and errors when i tried to play compositions containing 3d nodes but now as sonn as i open vdmx, it doesnt even let me click on anything, the whole screen goes glitching.
In order for Vuo image filters and generators to work in VDMX, VDMX has to bundle its own version of Vuo within VDMX. The VDMX release that supports Vuo 2.0 is listed at https://discourse.vidvox.net/t/new-vdmx-update-with-vuo-2-0-support/1092. You will need to download and install that version (or a later version) of VDMX in order to use Vuo 2.0’s CPU-based 3D object filters, which should be less crashy/glitchy.
Is it possible that VDMX is not working correctly on your system? Try removing your VDMX support folder — in Finder, hold Option and select Go > Library, then navigate to Application Support, and put the VDMX folder in the Trash. Then launch VDMX — does VDMX work properly now?
Hallo,
Yes, I’m aware of that. So I always wait first untill David releases the new update of VDMX with new bundled vuo version. Than I do the tests. But it always gave erros/glitches. Right now I’m on the vdmx b8.7.2.3.dmg( the link you have send) since it came out. This specific version was giving me more problems, not even letting the vdmx to open.It crashes straight away. ( I reported the bug here on 25th of april: https://community.vuo.org/t/-/6363)
I think that was still on vuo 2.0.2 and the 2.0.3 update came few weeks later, so Im waiting for the new vdmx update to see if it will be fixed ( at this moment I cannot open vdmx, it crashes at the start)
Im not sure about vdmx not working properly…I have been using more than 10 years and it was always stable and never gave problems (some minor ones): Both on laptop and desktop runs smooth so I think it’s something vuo related as it is giving problems since I started to use vuo comps.
I didnt try yet trashing vdmx folder…would that delete my inner vdmx project settings?
Mora, try an FFGL as suggested, maybe that won’t glitch crash until VDMX updates to latest Vuo or Metal Implementation.
But Spike 3D Object will still loose the textures however I guess.
On VUO 128 looks fine, on VUO 2 looks glitchy and specially it gets really slow.
Is there anything I can do? specially related to the performance thing?